Role Play Rules

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Role Play Rules

Post  Hisao on Sun Sep 12, 2010 12:34 pm



@edit: This RP thread should soon be moved to the Lusio Partis Community. The newer thread will be able to be viewed here: [link].






With lots of thanks to:

James S. Rascal of ZESST Formations
link

MinhyrdinWindrose of IMVU
link

Cetaphil, owner of the IMVU 'Role Play Rules' user group
link

and some other sites for the explanation,

here you go:


Last edited by Hisao on Fri Dec 14, 2012 3:28 am; edited 9 times in total
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T6

Post  Hisao on Fri Sep 17, 2010 6:00 am

T6 is also referred to as "Freestyle". It is an "anything goes" fight style in which players use whatever is in their power to win. Autos, what ifs, and other forms of attacks generally dismissed as god-modding are considered perfectly okay.

This style of fighting results in Role Play without rules, actually, and is therefore only used amongst noobs or in a really relaxed environment.

An example (this is fictional!):

Guest_CannibalTom: -is nomming on your ear-
Guest_TimTheBunnyHater: -steals the bunny from your head-
Guest_CannibalTom: -steals my bunny back-
Guest_TimTheBunnyHater: -kicks you in the face and steals the bunny again and puts it in a bag-
Guest_CannibalTom: -bites in your arm and rips it off so that you bleed to death-
Guest_TimTheBunnyHater: oi u cant do that its godmodding!!!!
Guest_CannibalTom: nu uh i can do anything i want

Actually, Tom is right in the end. God modding is either tolerated or doesn't exist... After all, T6 is free style. Okay, this was a fight that started of quite nice and friendly, but ended up bad. However, breaking the rules in T6 is just impossible. There's no minimum of words, there's no limitation to your powers, you can auto hit one another, etc.

Basically, it would be just silly to spar/fight using T6, because whoever types "-kills you-" faster, wins :/ no preparation or details on beforehand is needed. 2 seconds of fighting. The end.

Also, you might see the absence of OOC (out of character). In other forms of Role Playing, OOC text is distinguished by using any kind of brackets:
((xD)) or [xD] or {xD} or variations on that. For OOC, we in Hellsing prefer the first option, but as long as it's clear, it doesn't really matter.

To end with: in the example above, you see they post in turns. For T6, this is not necessary. You can post two times, three times or even zillion times in a row.


Last edited by HisaoByaku on Thu Oct 21, 2010 8:06 am; edited 3 times in total
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T5

Post  Hisao on Fri Sep 17, 2010 6:00 am

T5 is often used in Gor-related RP's in reference to legit kills, and has to do with the number of lines, plus the number of words per line. T5 states that a legit kill is, if you post 5 separate lines of (at least) 5 words each without being interrupted by a dodge or a counterstrike, ergo making it a legit kill. At any point in turn, the one being T5'ed must post a 5-word dodge before the 5th post drops. The 5 lines of post do not have to be consecutive, though, and sneaking around the posts of others is allowed. Still, a specific set of actions must be done prior to the kill. There must be statement of intent, withdrawing of weapon, approach to intended victim, action of intended attack, and statement of death.

Example:
*I look at Tim with intent to kill*
*I quickly palm my knife*
*Quietly, I walk up behind Tim*
*I aim the blade across his throat*
*As he dies, I drop him to the ground*


At any point in time prior to the last line, Tim could post a five-word dodge and avoid death.


Last edited by HisaoByaku on Thu Oct 21, 2010 8:07 am; edited 2 times in total
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T4

Post  Hisao on Fri Sep 17, 2010 6:03 am

T4 is a new fighting style which is a mixture of T2 and T3. It is an S15 fighting style meaning that all posts must have at least 15 words to be valid. The only exception to this is range posts, which merely require 7 words. Also, T4 is based on a point system. You must have at least 5 points to win a match.



Last edited by HisaoByaku on Thu Oct 21, 2010 8:07 am; edited 1 time in total
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T3

Post  Hisao on Fri Sep 17, 2010 6:04 am

T3 is probably the easiest and most noobish way to role-play. To attack you need a post of one word or more, then another post to connect, then another to "seal", to make one hit. You would block or dodge the same way, but using a blocking or dodging word in place of the attack word.

Posts can be as long or as short as you want. There is no typo limit and no other rules than those stated. The idea is simply to "seal" your attack before your opponent can type "dodge". Because it is considered "noobish", T3 is generally not used much.


Last edited by HisaoByaku on Thu Oct 21, 2010 8:08 am; edited 1 time in total
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T2

Post  Hisao on Thu Oct 07, 2010 9:40 am

-under construction-
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T1

Post  Hisao on Thu Oct 07, 2010 9:40 am

_____Subdivision in T1________________________________________

There's three subdivisions in T1 Role Play:

On the one side, you have the one that follows all T1 Role Play rules, but that does not really look at the length of their paragraphs. This is the so-called 'Lazy ass'-T1.

Other, normal, T1 Role Playing uses as much details as possible, making the paragraphs often longer than a few lines.

As soon as the number of lines is over 10, it's called T00. For the T00 explanation, look at my next post.



_____T1 styles_____________________________________________
Well, those three kinds of T1 all follow the same rules, which I'm gonna explain below. But first, also different 'genres', 'styles' of T1 Role Play:

T1 RM
RM or Realistic Melee is Role Playing of a human vs a human. This has as a result that there's human limitations in the fight, action, ...
This limitations include: human capabilities of running, jumping, reaction-time, body itegrity, vision, etc.

An example of a situation in which one uses T1 RM: street fighting.

NOTE: In Hellsing, I guess, this kind of RP will have to be used seldom or never.


T1 UM
UM or Unrealistic Melee is Role Playing that is above average human vs human RPing. The players are capable of using skills such as Magic attack, Sorcery, Vampirism, Werewolfism. ...

An example of a situation in which one uses T1 UM: underworld fighting.


T1 MP
MP or Moderate Powers is a style that is commonly used now asa more realistic look twards T1 PC [explained next]. The characters have special powers, but they don't have a power that is capable of destroying an entire planet. Powers such as elmental abilities are acceptable, but if there's a power that is capable of using all elements, you must keep that power in a moderate use.

Some examples of situations in which one uses T1 MP: Naruto or Bleach RP.


T1 PC
PC or Powered Characters is a style that is considered the most difficult of them all to learn. The coplexity of the character's abilities and powers are what get them called 'God modders'. The depth put into one characters, with the poers, abilities, explanations of terrain, dimension, sub-abilities, character background, and traits will lead an inexperienced opponent to believe there is an invincibility about the character.

This kind of T1 Role Playing is the one we will use most often in Hellsing. After all, in the interview a capain takes from a recruit, they ask not only about your basic character information (name, age, race, etc), but also about your past, skills, etc.


_____Making an entrance________________________________________
Before explaining what you should all post in your entrance, one important notice:

If one forgets describing a prop or a piece of information in their introduction post, one CAN NOT use this later on in th fight. This is considered god modding, and if you do this, you will be most probably disqualified.

Something that is part of your entrance, but also of other moves further on in the fight, is the so-called "Prep", the "Preparation for a stronger move".
These moves are steps you use to be able to make a stronger move or later, in your next attack or the attack after that. You will most probably have to make a weaker attack, or take a hit or so, to succeed in his, but the result in the next attack - if done well - will be better than you could have done by the two attacks together if they were performed normally. This is just called 'strategy', I suppose ^^


Your entrance can not contain:
... an attack. The first post written in a spar can NEVER EVER contain an attack. So the beginning of a T1 fight should look like this:
FelixTheDemon: (description of weaponry, stance, preparation for moves like summoning creatures already, possibly saying something 'encouraging' to the opponent, ...)
Antharia: (idem, OR adding a first attack already)
FelixTheDemon: (first attack or, if Antharia posted an attack, counterattack)
Conclusion: since they both know each other's weapons, armour, etc. the second person can already post an attack, not necessarily only an entrance (which, however, would be more common). When doing a spar between multiple people, everyone should've posted an entrance, and the last person can choose whether he/she does an entrance or entrance+attack.


Your entrance should contain:
... all kinds of description. As already listed some above, there are various subjects you can describe. There are however, some things that should be certainly posted:

    [1] looks [clothing, hair color and style, skin, eyes, height, weight, armour, ...]
    [2] environment [room and furniture or terrain, weather, time of day, ...]
    [3] weaponry and preparations you need to do on beforehand for i.e. magical attacks later on (drawing runes, ... ?)
    [4] your stance and what spot in the room you're taking

So ... your entrance can not contain:

~~> your entrance shouldn't contain ANYTHING about the other person's position, location or looks, unless you're repeating their info in your own post

~~> your entrance shouldn't contain ANY possible assumed actions of your opponent, unless you put them in the form
'if [opponent's name] were to ... , [chara's name] would ...'.


Other rules concerning entrances:
° as already stated: anything that has not been stated in an entrance, can NOT be used in the fight further on. Breaking this rule is disqualification or immediate loss of the fight.

° no god modding: if you can't dodge an attack, you are hit and therefore you're either wounded or dead. You also should counter an opponent's attack decently, describing in detail how you were able to do that.

° no auto-attacks: this is, as said, not making your hit land on your opponent without giving them a chance to counter/block/dodge your swing. You can't decide what your opponent does, and it's up to them to explain how their skills can or can't make them able to get out alive.

° minimum length: to avoid auto-defending, the part of your paragraph that describes how you counter your opponent's hit, should be atleast (almost) as long as the actual attacking part of your opponent's paragraph.

° correct English language: punctuation, capitalization, spelling, sentence structure and grammar are very important while RPing... if it's disturbing to the others, they can ask for a repost and incase of continuous failing and getting warnings (more than 3 or 4 times), you can even be disqualified.



_____Style rectrictions________________________________________

As for T1, the person that's been challenged can choose a style (from the ones listed above).



-under construction-


Last edited by HisaoByaku on Thu Oct 21, 2010 4:45 pm; edited 12 times in total
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Hisao
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T00

Post  Hisao on Thu Oct 07, 2010 9:45 am

T00 is also known as 2-page-Role Play. It is actually exactly the same as T1 Role Play, but with the difference that the paragraphs typed by the participants are longer than one page (even if it's just by one line).

One page on IMVU exists of 10 lines. The result of such long posts, is that the moves described are often very well described, and might even contain the angle in which one person attack another, the number of seconds an attack or move takes, the color, shape and decoration that every single weapon or object has, et cetera.

Sometimes, long paragraphs like this can also be used to make the opponent/other confused about what is the actual move. For instance, an entrance "He entered and greeted the people present." can also contain the way this person looks, the way he moves, the way he speaks, the things that happen to the door or objects that are influenced by his entrance, et cetera. If an entrance like takes fifteen lines, many starting or lazy Role Players won't read it. Confusing and tiring an opponent by writing long paragraphs, however, is an allowed strategy Smile
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Hisao
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Posts : 133
Join date : 2010-08-03
Age : 25
Location : Belgium

Character sheet
Full name & aliases: Hisao Byakuya AoidaeniSirinji
Age [+ age appearance]: 17
Race: Half angel, half human

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3D

Post  Hisao on Thu Oct 21, 2010 2:02 pm

-under construction-
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Hisao
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Posts : 133
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Character sheet
Full name & aliases: Hisao Byakuya AoidaeniSirinji
Age [+ age appearance]: 17
Race: Half angel, half human

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