Code Of Conduct, 'the rules'

View previous topic View next topic Go down

Code Of Conduct, 'the rules'

Post  Jonathan on Sun Jan 23, 2011 8:07 am

Check this topic once in a while. There will very likely still be changes every now and then.

Because captain Hisao's such a nice person, they will be added in a different colour. I don't think you're smart enough to remember what was old or newly added anyway. (After all, you suck. -coughs- Better realize that.)

Much love (and feel the sarcasm of this sentence ♥),
Sir Jonathan E. A. Hellsing




Note: for the use of brackets in this topic, the following rule applies. [Single square brackets] give additional information. (Single round brackets) point out that the word or group of words can be, but not has to be left out. ((Double round brackets)) are used to remark more explicitly that we’re talking about IC.


ARTICLE 1 – Policy between members of different and equal ranking. First remark: when speaking about ‘a knight’s order’, it means that the order is originally given by a knight, even if passed on by another member. Second remark: in case of emergency or war, the rest of this article has not to be applied and the orders of the person highest in ranking who is present, have to be followed.

  • Knights should always be treated with utmost respect. Always address them with the title ‘Sir’ [for both male and female knights] unless explicitly allowed differently. Knights might leave this title out, but have to refer to fellow knights with ‘Sir …’ when speaking to a lower ranked member. A knight’s order should always be obeyed, even if there is a chance that it will kill you ((your character, not yourself)). A knight is however not allowed to send any member of the Hellsing Order on a mission that will result in [almost/entirely] certain death. A knight is allowed to interview people who seem fit for the Order, but should let a spar be performed by the trainee’s future captain. Being a knight automatically means you belong to the Upper Council and Council of Hellsing.

  • Generals should always be treated with utmost respect. Always address them with the title ‘General’, unless explicitly allowed differently. Fellow generals and knights might leave this title out, but have to refer to them with ‘General …’ when speaking to a lower ranked member. The orders of a general should be obeyed. If this contradicts a knight’s order, you should mention this to the general in question; the general’s order will be voided by this mention. Generals cannot obligate you by themselves to go on a certain mission. Generals are allowed to give one the ranking trainee and ask a captain to do one’s recruiting interview. They cannot interview themselves, unless a captain or a knight – because of any reason – asks them to do it in their place. Being a general automatically means you belong to the Council of Hellsing.

  • Captains should be treated with respect. Always address both your own and other captains with the title ‘Captain’, unless explicitly allowed differently. Fellow captains, generals and knights might leave this title out, but have to refer to them with ‘Captain …’ when speaking to a lower ranked member. Being a captain automatically means you belong to the Council of Hellsing.

    [•] Own captain: you always have to obey your own captain’s orders, unless it is concerning life threatening matters, matters of treason, and matters involving higher ranked members or members of another squad. A captain should interfere with another squad as few as possible. A captain cannot pass messages on via others.

    [•] Other captain: you only have to obey the orders of another captain than your own in two cases. The first case is in times of war. The second case is when none of the following are present: knights, generals, your squad’s captain and your squad’s lieutenant.

  • Lieutenants should be treated with respect. Always address both your own and other lieutenants with the title ‘Lieutenant’, unless explicitly allowed differently. Fellow lieutenants, their own captain, generals and knights might leave this title out, but have to refer to them with ‘Lieutenant …’ when speaking to a lower ranked member or another captain. A lieutenant can interview and spar someone on request of their captain, but the trainee in question should still wait for official approval of the captain afterwards.

    [•] Own lieutenant: you have to obey your own lieutenant’s orders when no higher ranked person is around [knight, general, own captain]. The orders of your own lieutenant always surpass that of captains of another squad.

    [•] Other lieutenant: you never have to obey another lieutenant’s orders. In case of war and emergency, the orders of a soldier of your own squad should be followed if no one of a higher rank is around.

  • Soldiers are not in charge of anyone else. Only if a soldier has a trainee under their command, they can give that one person orders and no one else. They are not allowed to give a trainee missions, let them do jobs or whatsoever, apart from training them in the art of fighting, magic, … with as few risk on permanent damage as possible. The soldier that has the longest career will be in placed above a lieutenant of another squad in case of an attack or danger, no matter if they are stronger or less strong than other soldiers.

  • Recruits are not in charge of anyone else. They mostly have to follow the orders of their superior. They can pick the missions they want to accomplish and the targets from the hit list they want to kill ((IC!)). Recruits are not allowed to train any trainees or other members outside Hellsing, unless they have explicit and official permission of a knight or general to do so. Recruits should not be sent on too dangerous missions.

  • Trainees are not a part of Hellsing and are not allowed to receive any more information than outsiders. They are to be treated as a guest, with the only privilege of being trained by a soldier or higher ranked member. The longer the period of carrying the title trainee, the more they will get priority to others for getting a recruiting test. The end of the trainee career will be when one gets a recruiting test and passes it.



ARTICLE 2 – Everyone deserves respect. Treat every person, both within and outside the Hellsing rooms with respect. Rude language to people outside Hellsing is not allowed, unless we are at war.

  • No vandalism. Respect for property of our own organization and that of another group is necessary. If you go ruining our property, make sure to repair it afterwards. If you go to allies or kingdoms unrelated to Hellsing and you meet the opportunity to train in a spar, then go to open air area, so that you don’t destroy anything. Do not fight in other places at all if those are NFZ.

  • Hospitality. Every single person deserves respect, unless they show themselves very disrespectful. N00bs have to be treated like guests: they deserve being pointed out what they do wrong in a polite way and are not to be booted unless continuous failing to listen. Try to be nice to every stranger, no matter what mood you are in.

  • Mind your language. Mind what words you use towards others, both of our own and other organizations. No cursing, no swearing, no talking rude. One or two words can slip from one’s mouth and aren’t really a crime, but if it happens multiple times or takes huge proportions, you will hear of us.

  • Peacefulness. Do not harm or kill members of Hellsing or an allied organization on purpose. The only legit reason for fighting someone in general is a friendly spar, for self-training or strength-testing purpose, or a training spar, in which case the stronger party has to teach the other something. Do not fight people outside our organization either, unless they are our enemies or roaming vampires/demons.



ARTICLE 3 – Loyalty is a main value in our organization. We expect our members to be truthful to us at all time and to not keep important matters secret from us. However, our Order’s information cannot be passed on to others.

  • Lying is prohibited. Unless you received wrong information, lying is unforgivable. If one gets caught being a liar, they are immediately restricted from the board. This will remain so until the (Upper) Council has decided upon punishment. Depending on the quantity of the lies and the gravity of the situation, this can vary from temporary demotion to permanent removal. If caught lying once, one will become unable to ever become a knight; twice excludes general promotion as well; and so on.

  • Secrecy towards us is prohibited. Valuable information should be reported to a superior. Conspiracy, alliances amongst other organizations in general, planned invasions on whom ever, prodigy loners walking around, wars, and so on; anything that can influence our actions should be passed on to a knight. If caught on keeping info, temporary banishment will follow and length will be decided upon, again depending on the quantity and gravity of the case, with a minimum of one week unconditionally.

  • Secrecy towards others is valued. Some of our information is public, some of it is kept private. Same goes for information about our allies. Respect the borders between those two and keep secret what must be kept secret. If caught on passing info on, temporary banishment will follow and length will be decided upon, again depending on the quantity and gravity of the case, with a minimum of one week unconditionally.

  • Distance. Apart from not giving information to enemies or strangers, one should not go wander around in the enemies territory without protection and without informing and getting permission from a superior [must be official]. Don’t go bashing around in other rooms that we are not related to. Do not cause wars in our name. In case of unexpected attack because of a single member, the person in question will be removed.



ARTICLE 4 – Be an active member. Inactivity will endanger the safety of Hellsing, as there is almost always a possibility that we will be attacked. The organization should be kept an eye on as often as possible.

  • Recruits, soldiers, and lieutenants should be present in Hellsing at least once a week. They also have to log in to the extern board at least once a week to check if there is any news, and what has happened during the past days. Inactivity can get you demoted or even removed from the organization.

  • Members of the Council [generals and captains] should be present at least twice a week, with a maximum period of five days in between. They also have to log in to the extern board at least once a week to check if there is any news, and what has happened during the past days. Try to place an assignment on the board at least once a week. Inactivity or placing an insufficient amount of missions can get you demoted.

  • Members of the Upper Council (=Knights) should be present at least two or three times per week, as much spread as possible. They also should log in to the extern board at least twice a week to check if there is any news, and what has happened during the past days. Inactivity or placing an insufficient amount of missions can get you demoted.

  • Reasons that should be told on beforehand: holiday/vacation, at the start of long illness, exams or work.

  • Reasons that can be told afterwards: unexpected internet trouble and illness, accidents, other unforeseen circumstances if explained well enough.



ARTICLE 5 – Drama should be absent in Hellsing as much as possible. Drama only disturbs people who have nothing to do with it.

  • Keep your own, personal business away from as much as you can. If it is troubling you too much, do not spread it in the public rooms, just ask one of the knights or captains to have a private talk with you about it.

  • Keep OOC business OOC. Don’t bring it IC, don’t pass your own problems on to your character. Try to keep matters that are too personal entirely from our public rooms. Try to talk only to your close friends about it, instead of involving strangers.



ARTICLE 6 – Follow the Role Play rules. God-moding, power playing, auto-hitting, meta-gaming and beta-fighting are not allowed in rooms that are considered Role Play rooms. Also try to stay IC as much as possible.

  • What hasn’t been Role Played, has not happened. If you did not enter, you are not present; if you did not leave, you are still around; if you did not introduce yourself ((IC)), no one knows your name; if not agreed upon by the other party, you do not have a mutual past with them; if you did not receive, buy or make stuff, you do not own it. The only way to leave without a leave post, is when everyone is going to leave the room and agrees upon the absence of such a post.

  • An exception to the rule above: the first person does not have to post an entrance. Whether they do or not, they are regarded present anyway. This means that, unless no one else has entered in the meantime, they should make a leave post to not be present anymore. The first person being present also is obligated to point out to the people coming after them to make an entrance.

  • Keep RP going. Try to give your replies enough content, so that others have something to react to. Questions and approach of the other characters help a lot, short answers and grumpiness do not.

  • Use a marker for OOC: brackets, double brackets, … If not marked like it, OOC is regarded RP (probably T6 though, because of lacking rules). OOC’ing like that makes you IC present in the room. If not in the mood for putting markers, then Role Play. If not in the mood for RP, then stay out of the rooms.

  • No auto-hitting. Every attack should be only an attempt, not a real hit. You can never decide on your own what your opponent does while you’re performing a move. In this context, words such as ‘would’, ‘try’, ‘attempt’, ‘intention’, ‘if’ and so on are very often in use.

  • No god-moding. One’s character is not almighty and has limits. They can not do anything without any reason. Powerful or complex abilities should be explained thoroughly before they are regarded legit, so no one can do something that they cannot explain decently. Also, if one’s character dies, he or she is dead. They cannot reincarnate right away and go on with the fight like before.

  • No power play. You can’t do multiple attacks, or release multiple powers at once or in one post, if you only exist of one single unit. If you have extra androids, devices, mythological creatures, … summoned, they can also each perform only one move. A combo is allowed, as long as it is legit.
avatar
Jonathan
Knight
Knight

Posts : 4
Join date : 2010-12-05
Age : 23
Location : London

Character sheet
Full name & aliases:
Age [+ age appearance]:
Race:

View user profile

Back to top Go down

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum